Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

Legacy:Static Mesh Browser Menu

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This page is the reference for the menubar in the Static Mesh Browser window.

See UnrealEd Menus for other menus.

File[edit]

Open 
Open static mesh packages. The browser should automatically goto UT\StaticMeshes directory.
Save 
Allows you to save a static meshpackage. Note: Do not alter default packages that come with the game.
Import 
Allows you to import a static mesh from an ASE or LWO file.

Edit[edit]

Delete
Deletes selected static mesh.
Rename
Allows you to rename the selected static mesh.
Load entire package
Loads the entire content of a package that was partially loaded because it is referenced by a map or another package.
Add to level
Adds the selected static mesh to the map.
Create from selection
Creates a new static mesh fro mthe selected brush(es).
Prev/Next Group 
Scrolls through sub-groups within a package.
Copy Karma properties to clipboard

View[edit]

Docked 
dock or undock this window from the master browser
Show Collision
Toggles displaying collision boxes.
Show Karma Primitives
Show Karma Mass Properties
Auto-Frame Selection

Collision Tools[edit]